That said, a 3060 Ti isn't going to be very good as a Ray Tracing GPU. Nvidia and Bethesda Softworks are working together to bring ray tracing and other next generation technology to “Wolfenstein: Youngblood,” according to a press release. Ray tracing (RT) is a graphical rendering technique that can enhance lighting and shadow effects in 3D applications by simulating light rays bouncing around a scene. Wolfenstein: Youngblood at 4K is the most punishing test yet, where it all starts with AMD's new Navi-based Radeon RX 5500 XT and its average performance of just 21FPS. The obvious next step was to add ray tracing. © Valve Corporation. The obvious next step was to add ray tracing. I don't care about ray tracing, I care about being able to play games WAY faster at 1440p or 4k resolutions. Wolfenstein Youngblood works because it's Vulkan, and doesn't have to use vkd3d. A feature that still has to be added to Wolfenstein Youngblood is ray tracing, which was however demonstrated at gamescom 2019. I don't care about ray tracing, I care about being able to play games WAY faster at 1440p or 4k resolutions. “Bringing ray tracing into Vulkan has been a multi-year effort by many companies and Nvidia has taken an active leadership position in each stage of its evolution,” the company said in an email to journalists. And at 1440p, it was barely pushing the 100+ fps I wanted out of my high refresh rate display. Minecraft’s ray tracing also exited beta last week. Ray tracing is new tech and what's your point? Watch Dogs Legion Preview Couldn’t Maintain 1080p@60 FPS with Ray Tracing Enabled and an RTX 2080Ti We’re working together with Nvidia on that, but raytracing won’t be available at launch. At launch, Wolfenstien Youngblood was optimized with a forward plus rendering method. We don’t know yet when ray tracing will go live in Wolfenstein … A new driver lets users of non-RTX Nvidia graphics cards run DXR ray tracing! Article by Alex Battaglia , Contributor Wolfenstein Youngblood gets ray tracing and VRS - is this an early preview of next-gen console features? First time I hear of this. Vulkan is an open, cross-platform alternative to Microsoft’s proprietary DirectX 12 graphics API, used by games like Doom Eternal, Rainbow Six Siege, and … Watch Dogs Legion Preview Couldn’t Maintain 1080p@60 FPS with Ray Tracing Enabled and an RTX 2080Ti We’re working together with Nvidia on that, but raytracing won’t be available at launch. As a bonus, Bang4BuckPC Gamer has also shared a video showing Wolfenstein Youngblood in 8K with DLSS and Ray Tracing. At launch, Wolfenstien Youngblood was optimized with a forward plus rendering method. Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces that LunarG has released the Vulkan Software Development Kit (SDK) version 1.2.162.0, with full support for the new Vulkan raytracing extensions, including Validation Layers and integration of upgraded GLSL, HLSL and SPIR-V shader tool chains. AMD has clarified that the Radeon RX 6000 RDNA 2 graphics cards will feature full raytracing support in gaming titles that use industry-based standards which currently are Microsoft’s DXR and Vulkan RT APIs. Wolfenstein Youngblood is one of the first Vulkan-based game engines to bring RTX technology to market, and their findings can help game developers bring RTX technology to market. A Game Ready Driver with Vulkan support got pushed live this morning—it already popped up as a GeForce Experience notification on my system—and Nvidia’s developers also switched Quake II RTX over to the official extensions this morning, ripping off the proprietary Nvidia band-aid. Wolfenstein Youngblood didn't launch with ray tracing but it'll get it via patch. The game arrived on December 10, 2019, but didn’t enable ray tracing until Patch #04 released in early April. Developers can head over to the Khronos Group or Vulkan SDK websites for more information on how to implement ray tracing in Vulkan games. A significant aspect of ray tracing in Wolfenstein: Youngblood is the setup and use of the SBT. What started as a geeky Windows 10 feature now finds a home in the next-gen Xbox Series X and PlayStation 5 consoles as well, and on Tuesday, the Khronos Group consortium announced that ray tracing is developer-ready for Vulkan, releasing the long-awaited final extensions. Below you can see a video captured by Gamersyde, showcasing ray traced reflections. Nvidia and Bethesda Softworks are working together to bring ray tracing and other next generation technology to “Wolfenstein: Youngblood,” according to a press release. “Standardizing ray tracing in Vulkan is an important step towards making ray tracing available across a wide range of devices, as well as enabling developers to use this technology to its full advantage," Andrej Zdravkovic, senior vice president of software development at AMD said in a statement. The next “… “Wolfenstein: Youngblood is an innovative take on the original franchise, which has a rich history of using forward-looking technologies to set their games apart,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. All trademarks are property of their respective owners in the US and other countries. The AS is organised so there is a single geometry per BLAS instance so that the SBT is not required - the InstanceID is used directly to identify the instances. Khronos Group Adds Vulkan Ray Tracing - 03/17/2020 03:39 PM The Khronos Group announces the ratification and public release of the Vulkan Ray Tracing … Nvidia and Bethesda have announced that Wolfenstein: Youngblood, the next game in Bethesda’s Nazi-bashing franchise, will include ray tracing, … That’s a viable band-aid, but using an Nvidia extension also means that the games can’t activate ray tracing on AMD’s rival Radeon RX 6000-series graphics cards—it’s not even a visible option in Wolfenstein. Now we are the first to adopt those extensions in a game.”. Ray tracing is new tech and what's your point? With ray tracing enabled, you can marvel at ray-traced reflections throughout each of Wolfenstein: Youngblood ’s levels. 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